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Patch Notes: New Bosses and Features in Throne and Liberty's Jan 3 Update

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January 4, 2024

Patch Notes: New Bosses and Features in Throne and Liberty's Jan 3 Update

Summary

Welcome to our translated summary of the Throne and Liberty January 3, 2024 update, first released in Korean. This update enriches the game with a variety of new content and enhancements, including:

  • The introduction of Queen Blendy, the first Archboss, in the Stoneguard deserts.
  • New regional event 'Breaking the Moonlight Spell' and the addition of Kowazan, a dynamic new Field Boss in Grayclaw Forest.
  • The opening of Lizard Island, a new nature-filled area for exploration.
  • Improvements to the party instance dungeon experience and the addition of Paola’s Dimensional Chest crafting option.
  • A new weapon appearance system, enhancing customization options for players.

For more details, the original Korean patch notes can be accessed here.

Translated Patch Notes

 
Hello, this is THRONE AND LIBERTY.
 
We will inform you of the updates that will be applied through regular maintenance on Wednesday, January 3, 2024.
 
Please check below for more details.
 
[More details] 
- Added known issues with King Mineboom’s Mystery Hall (1/3 added at 12:59) 
- Training/polishing book crafting formula added (1/3 added at 13:22) 
- Changes in cooperative dungeon rewards (1/3 added at 13:22)
- Battle Pass Lotty's Star known issue added (1/3 added at 16:34) 
- Added 2 types of problem phenomena that occur in the Underground Cave of Destruction (1/4 added at 10:04)
- Added interruption phenomenon while using the two-handed sword 'Annihilation Whirlwind' (1/4 10:04 added)
- Added an issue where BGM is output incorrectly in some areas of the Moonlight Desert (Added at 1/4 19:39)
- Added known issue related to dagger ‘poison injection’ (added at 1/4 20:22)
 
 Chronicles: Rage of the Specters
 
‘Queen Blendy’, the queen of sandworms, appears across the vast Stoneguard Desert.
- The first Archboss, ‘Queen Blendy’ appears.
- ‘Queen Blendy’ can be met at the Sandworm Hideout every Sunday at 10 PM.
 
The secrets of ‘Greyclaw Forest’ hidden under the moonlight are revealed.
- The local event ‘Moonlight Spell Removal’ with new rules will be opened.
- Kowanzuki, the leader of the Lycan clan and the ruthless ruler of the Gray Claw Forest, appears.
- 'Kowanzuki' has different forms during the day and night, and appears in the form of a 'Lycan' at night.
- Gray Claw Forest's Origin Stone and Kowanzuki Dimension Stone will be unlocked.
- [Local Event] Gray Claw Forest: Moonlight spell unlocked
- [Field Boss] Kowanzuki
- [Origin Stone] Gray Claw Forest
- [Dimension Stone] Kowanjuki
- [Guild Raid] Kowanzuki
※ The local event ‘Moonlight Spell Removal’ can only be performed at night.
 
‘Lizard Island’, full of great nature, is now open.
- Below the Dawn Coast, the Raptilian habitat ‘Lizard Island’ will be opened.
- Lizard Island can be accessed by boarding the ‘Gigantrite’.
- [Field] Lizard Island
- [Gigantrite] Lizard Island route added
※ Gigantrites' routes have been added, and all Gigantrites pass through Lizard Island.
※ Depending on the route, Gigantrites that can be boarded appear at Starlight Observatory, 'Ruins of the Giants', 'Veder Observatory', and 'Tower of Purification'.
 
 
 Update details
 
We have improved the party instance dungeon play experience.
- The daily recharge value and maximum cumulative value of ‘Token of Contract: Dimension’ have increased.
- ‘Paola’s Dimensional Box’ can now be produced through ‘Dimension Crystal’.
 
■ ‘Token of Contract: Dimension’ charge/accumulation amount adjustment
level
daily charge amount
maximum reserves
20~29
360
1,800
30~39
660
3,300
40~49
780
3,900
50
900
4,500
 
■ Addition of ‘Dimension Crystal’ crafting formula
- You can craft ‘Paola’s Dimensional Box’ with 40 ‘Dimension Crystals’ obtained when clearing level 50 of Paola’s Dimensional Circle.
> When using ‘Paola’s Dimensional Box’, you can select and obtain one of the items below.
: Karnix’s Nether Sword
: Shaikal's Pure Scepter
: Double Key's Urehon
: Chima Rex's Rakebow
: Magnaduk's provocative sword
: Karnix's Hell Palace
: Recurus's thorn blade
 
■ Training book/polishing book production formula added 
- A crafting formula has been added to upgrade training and polishing books to a higher level. 
> You can collect 15 lower-grade training books and polishing books and craft them into higher-grade training books and polishing books.
 
■ Cursed Wasteland
- The number of monster placements in the breakthrough section has been adjusted downward.
- The duration of the debuffs ‘Dark Immersion’ and ‘Dark Ignition’ of Abolos Tide Wizard and Pyromancer have been lowered from infinite to 5 seconds.
- Abolos Typhoon Weaver's Whirlwind skill damage has been reduced by 80%.
- When using the Dark Conglomerate, the Wall Watchers ‘Blat’ and ‘Belogue’ have been changed to be summoned immediately.
- The pattern and difficulty of Wall Watcher ‘Blatt’ have been adjusted.
: Changed to not summon Abolos Tide Wizard.
: Vitality has been increased by 67%.
- Fixed an issue where Blatt and Belog would pull the target and then bounce it back when using a special pattern.
- The dark spirit Shaikal has been modified to look at the target for 4 seconds before using the 'Dark Breath' skill.
- The collected item ‘Pure White Moonlight Stone’ required in the Exploration Codex ‘Light Embellishing the Wasteland’ has been changed to ‘Moonlight Stone’.
 
■ Temple of Roar / Temple of Slaughter
- During the battle with 'Chima King' / 'Chimarex', if the player stands on the statue, they will receive poisoning damage.
- Fixed an issue where the range of 'Chima King' / 'Chimarex' long-distance skills did not reach the battle stage area.
- Fixed an issue in [Temple of Roar] where the battle would not proceed when the attack target of the ancient dog zombie summoned by the Dark Wizard of Ancient Madness was in a specific location.
- During the Exploration Codex [Temple of Roar/Temple of Slaughter > Forbidden Experiment], the goal of ‘Surviving after being infected by Chima King/Chimarex’s paralyzing poison’ was changed to ‘Surviving after being hit by Chima King/Chimarex’s fireball’. .
 
■ Reaper’s Abyss
- Unmovable walls have been added to the lake and altar.
 
■ Underground Cave of Destruction
- Fixed an issue where the caterpillar skill used by Requirus exploded faster than the set time.
■ Tyrant’s Island
- Fixed an issue where the player was unable to operate if Double Key died while transformed into a rat.
■ Abyss of Evil Spirits / Temple of Roar / Underground Cave of Despair
- Drop reward probability has been lowered.
 
■ Changes to cooperative dungeon rewards 
- The parchment provided as a chest reward in the level 50 cooperative dungeon has been changed to 15 rare parchments. 
 
 
Convenience in party play has been enhanced.
- A 'token system' has been added to facilitate communication between parties.
- We have improved the convenience of joining a party.
※ We plan to continuously improve party play convenience. 
※ Improvements related to party contribution will be further updated on January 10th.
 
 
■ Party Leader Token
- A 'Token System' has been added where the party leader sets a specific goal and shares it with party members.
> You can set it as a shortcut key input to the target or the object the mouse is pointing to, and if both targets exist at the same time, a mark is set to the object the mouse is pointing to.
> You can change the shortcut keys in preferences. (Shortcut - Shortcut - Party Token)
: Default value: Ctrl + F1 ~ F8
※ It is planned to be expanded to operate with mouse operation through the UI in the future.
 
■ Join a party
- Improvements have been made so that you can apply to join another party even while you are in a party.
> When you select [Party Recruitment > Join] or apply through [Party Chat Link], a 'confirmation window' will be displayed.
■ ‘Party recruitment’ system error correction
- An issue where the number of party members was not displayed correctly has been fixed.
- An issue where recruitment posts from previous parties remain when creating a new party has been fixed.
- An issue where party recruitment posts for parties that were disbanded by logging out remained, has been fixed.
- The game screen has been improved to not zoom in/out when using the mouse wheel on the party recruitment bulletin board.
A weapon appearance system has been added.
- You can apply the weapon appearance purchased at [Mirror Boutique > Weapon Appearance].
- You can enter the system through [Menu > Mirror Boutique > Weapon Appearance].
- Weapon appearances are divided depending on the weapon type, and you can select and apply the weapon appearance that matches the type of weapon you have.
> Weapon appearances are applied on a per-character basis, and the same weapon appearance cannot be held multiple times.
> If you have multiple weapons (equipment), each weapon can be applied individually.
 
The effects of some skills are changed.
- Skills that are less effective than intended or less usable will be adjusted.
- Fixed an issue where some skills behaved abnormally.
※ In the case of battle balance, we plan to continuously monitor the play situation and improve it.
■ long sword
- The damage amount of [Annihilation Slash] has been changed.
> Damage by level and damage inflicted on weakened targets are adjusted as follows.
 
Damage per level
Damage dealt to weakened target
level
Before change
after
Before change
after
Hero level 1
160% + 13
240% + 19
210% + 16
310% + 23
hero level 2
160% + 15
240% + 23
210% + 18
310% + 28
hero level 3
160% + 18
240% + 26
210% + 22
310% + 31
hero level 4
160% + 20
240% + 30
210% + 24
310% + 36
hero level 5
160% + 23
240% + 34
210% + 28
310% + 41
 
- Fixed the issue where [Counterattack Barrier] intermittently counterattacks twice.
- Fixed an issue where the vitality recovery effect of [Spirit of Resurgence] did not work.
- Fixed an issue where [Invincible Iron Wall (Rare)] 's defense increase was applied to a lower value when the character reconnected.
- Fixed an issue where [Morale Charge] did not reduce the cooldown time of some skills.
- Fixed an issue where the binding effect of [Chain Hook (Heroic)] was not linked to additional functions for binding targets of other weapons.
 
■ Dagger
- The cooldown time for [Sword Throw] has been changed to 18 seconds . (Previously 24 seconds)
- Fixed an issue where the ‘reduced skill recovery amount received’ effect of [Dagger Throw] was deleted by other movement speed reduction effects.
■ Two-handed sword
- The effect of [Da Vinci's Spirit (Hero)] has been changed .
Rating
Before change
after
hero
Increases duration by 6 seconds
Increases attack speed of you and party members by 15%
 
- The damage amount of [Special Strike] has been changed.
level
Before change
after
level
Before change
after
Rare Level 1
320% + 104
350% +113
Hero level 1
440% + 178
470% +193
Rare Level 2
320% + 119
350% +129
hero level 2
440% + 193
470% +209
Rare Level 3
320% + 134
350% +145
hero level 3
440% + 208
470% +225
Rare Level 4
320% + 149
350% +161
hero level 4
440% + 223
470% +241
Rare Level 5
320% + 163
350% +177
hero level 5
440% + 238
470% +257
 
- The damage of [Earth Cleave] has been changed.
level
Before change
after
Hero level 1
255% + 37
295% + 37
hero level 2
255% + 47
295% + 47
hero level 3
255% + 58
295% + 58
hero level 4
255% + 68
295% + 68
hero level 5
255% + 79
295% + 79
 
- The increase in vitality regeneration of [Stubborn Stamina (Rare)] has been changed to 84 . (Previously 28)
- Changed the stat increase due to the [Momentum of Vitality] effect to be visible in the character window.
- Added information that allows up to 10 stacks to be added to the [Indomitable Armor] skill tooltip.
- The duration of the debuff has been indicated in the [War Crushing] skill tooltip.
■ crossbow
- The mana recovery amount of [Mana Reduction] has been changed .
level
Before change
after
Hero level 1
325
390
hero level 2
365
440
hero level 3
405
490
hero level 4
445
540
hero level 5
485
590
- Fixed an issue where the quick slot only showed a duration of 1 second when using [Invasion of Self] .
■ longbow
- [Returning Sniper (Heroic)] The conditions for using it again upon a critical hit have been changed.
> The waiting time for reuse has been changed to 6 seconds. (Previously 3 seconds)
> Even if the casting of [Returning Sniper (Hero)] on cooldown is canceled in the middle, the skill can be used again while the standby time lasts.
■ cane
- The additional damage per ignition stack of [Wavelength of Heat Wave] has been changed as follows.
Rating
Before change
after
rare
5%
10%
hero
12%
32%
 
- The mana consumption and damage of [Lightning Strike of Judgment] have been changed.
> Mana consumption changed to 400 . (Previously 310)
> Damage by level and wet target area damage have been changed as follows.
 
Damage per level
Damage to wet target area
level
Before change
after
Before change
after
Hero level 1
630% + 133
780% + 166
420% + 88
520% + 110
hero level 2
630% + 171
780% + 214
420% + 114
520% + 142
hero level 3
630% + 209
780% + 261
420% + 139
520% + 174
hero level 4
630% + 247
780% + 309
420% + 164
520% + 206
hero level 5
630% + 285
780% + 356
420% + 190
520% + 237
 
- The width of the [Ice Spear] has been increased three times.
- [Fire Bomb] has been changed to apply 1 stack of ignition to all enemies within a 3m radius around the target being hit .
- Fixed an issue where the 'ignition' effect applied to a target in the 'wet' state did not increase damage from the magic wand's [Curse Explosion] and the dagger's [Predator Claw].
■ magic wand
- The damage of basic attacks increases by 10% per stack to the target of [Hand of Despair] .
- The duration of the [Corruption Full] effect has been changed to 9 seconds . (Previously 6 seconds)
- An issue where the duration of [Hand of Despair] was abnormally increased due to other skill effects when stacked 3 times has been corrected.
 
Convenience of operation has been improved.
- Move mouse click (classic mode) and mouse cursor removal (action mode) functions have been added.
- The experience of using some skills has been improved.
- Improvements have been made so that the set ‘shortcut keys’ are maintained on other PCs.
■ Classic mode
- An option has been added to move to the selected location by left-clicking the mouse.
: You can enable or disable it in [Preferences > Gameplay > Character].
: When the option is activated, if you select the selected target again, it will move to that target.
■ Action mode
- When you press the [Left Alt key], a mouse cursor that can manipulate the HUD UI is displayed.
: The key can be changed in [Preferences > Shortcut Keys].
 
■ Shortcut key settings
- Now, when connecting from another PC, previously set shortcut keys will be maintained.
- The 'left/right mouse click' used for 'screen rotation' / 'targeting' has been improved so that it is not assigned to a shortcut key.
- The default shortcut keys for ‘Stellar Vision’ and ‘Summon Guardian’ have been changed.
: The default shortcut for “Summon Guardian” has been changed to [C].
: The default shortcut key for using “Stellar Vision” is changed to [R].
: The shortcut key for using “Stellar Vision according to my standards” is [Alt + R].
※ Shortcut keys already in use will not be changed, and will only apply if the shortcut keys are reset through ‘Full Reset’ or ‘Page Reset’.
 
■ Battle operations
- Improved the handling of using skills on the target you are pointing at with the mouse.
> Can also be used on friendly targets.
: Can be used by pointing the mouse at the party window, target scanning, and my character information UI.
: We have improved the phenomenon of being used on a target when operating without a target being pointed at.
- Added control options for using direction and positioning skills.
> You can set it in the [Gameplay - Character - Attack - Aim at target pointing direction/positioning skill] option.
: If the option is turned on, the direction of the target the mouse is pointing at. The location of skill use is corrected by location. (default)
: If the option is off, you can use it precisely in the desired location.
- Fixed an issue where beneficial skills were not used when there were no friendly targets.
 
 
We have adjusted the playing experience of some content/systems.
- ‘Token of Contract: Abyss’ has been modified so that it can be obtained directly with points.
- Local Event - Effort reward rules and rewards are changed.
- Usability of latch operation has been improved.
- We have improved situations where it is difficult to recognize the use of mana regeneration potions.
※ Please check ‘Corrections’ for other content/system-related error corrections.
■ ‘Token of Contract: Abyss’ acquisition rule change
- 'Token of Contract: Abyss' provided in local events and quests has been modified so that it can be obtained directly as points.
> It does not accumulate beyond the maximum accumulation value.
■ Perform local events and change rewards
- In [Blood Mushroom Collection], the re-appearance time of blood mushrooms and thick blood mushrooms has been reduced.
- The number of blood mushrooms has increased in [Blood Mushroom Collection].
- The re-appearance time of professional grave robbers in [Hidden Phlogopite] has been reduced.
- Even if you participate in multiple local events taking place at the same time, you will only receive reward for your efforts once.
- Skills ‘Training Book’ and ‘Grinding Book’ have been added to the local event effort rewards, and the amount of parchment rewards has been lowered.
- Activity points have been changed for local events where a player can rank multiple times.
: Starlight Monument Festival - 1st place: 50 points > 20 points
: Talisman Transmission Operation - 1st place: 50 points > 30 points
■ Field boss balance modifications
- Destroyed Temple: The damage of ‘Eternal Flame’ used by ‘Azrael’ has been reduced by 40% and the ignition effect has been removed.
- Magical Wasteland: ‘Malaka’ has been modified to use the paralysis skill even if a specific target is not in sight.
- Dark Crypt: Fixed an issue where 'Minezerok''s Wave of Death skill could be avoided by moving and jumping.
■ Field and dungeon balance modifications
- Fixed a problem so that monsters that die in field dungeons do not appear earlier than the set re-appearance time.
- [Phonos Basin] The frequency of Orc archers and Fire Orc archers has been lowered so that they use less rage skills.
- [Turane Ruins] The frequency of sloth zombies has been lowered so that they use less rage skills.
- [Akidu Canyon] ‘Orc Fighter’ has been modified to not use the skill to call allies.
- [Sylabeth Temple] The monster has been modified to not summon its fellow ‘Dark Assassin’.
- [Dark Crypt] The monster has been modified to not summon its fellow ‘Dark Assassin’.
​​
■ ‘Ponsine’s Protection’ application rule change
※ ‘Ponsine’s Protection’ is a buff to protect the player in PvP situations.
- Applies for 30 seconds when a character is teleported to a conflict area or resurrected.
- When entering a conflict area on foot, this applies for 5 seconds.
> The applied “Ponsine’s Protection” will be canceled when you take the next action, even if 30 seconds have not passed.
: Attack other player characters
: Monster attack
: Manipulating in-game objects
: Magic Wand – Use [Rapid Heal] and recovery and buff skills
■ Improved latch operation convenience
- Changed the horizontal distance at which the latch can be used from 12m to 14m.
- The delay time between using the latch and moving has been changed to be shorter.
- Changed the wait time to reuse a latch once used from 4.5 seconds to 1 second.
 
■ Change item settings
- Changed the cooldown time of Mana Regeneration Potion to 30 seconds. (Previously 1 second)
- The 'Flame of Extraction' and 'Potion of Conversion' items by grade have been changed to unsellable by NPC merchants.
 
 
UI convenience has been improved.
- A shortcut button to [Archive] has been added to the main menu.
- Changed so that you can check the remaining time of day and night.
- The information visibility of content notifications has been improved.
※ Please check ‘Corrections’ for other system and UI-related error corrections.
 
■ Main menu
- A button to go directly to [Storage] has been added to the main menu.
- The design of the [Coupon] button has been changed to a separate button to make it more recognizable.
■ Remaining time of day/night displayed
- The time remaining until the day/night change is displayed on the world map.
- When you hover the mouse over the time display icon on the minimap, the time remaining until the day/night change is displayed.
- The design and font have been enlarged to better recognize day and night within the map.
 
■ Improved content notifications
- The new “Guild Request” will be registered in the content notification without the target target being displayed on the map.
: [Content Notification > Target Target Display] is registered as off.
- The shape of the mark for guild requests has been simplified.
- When a mission is completed or a new item is registered among the items registered in the content notification, the item is scrolled to be visible.
 
■ Improved environmental settings
- [Preferences > Sound] has been improved so that environmental sounds can be adjusted separately from effect sounds.
- A function to change the contrast of UI icons in [Preferences > UI] has been added.
 
■ Map UI improvements
- Minimap zoom in/out and transparency settings have been improved to be saved.
- Simplified approach to transparency setting function
- Hunting ground information has been improved to be maintained even when a pin is placed or the map is zoomed in/out.
 
■ Bag and item UI improvements
- We have strengthened awareness of selectable items by strengthening the expression of items that cannot be sold/purchased/used.
- Shortcut keys have been added to confirm/cancel with [Y], [N], [Enter], and [ESC] when performing the box opening, melting, and pop-up functions in the bag.
-Added the ability to view detailed items in item tooltips.
-The name of the guide has been changed to ‘View detailed figures’ > ‘View enhanced figures’.
 
■ Other UI improvements
- The design of the completed codex has been changed to make it easier to recognize.
- The design has been changed to better recognize the code selected in the exploration codex.
- The friendly target UI can now be edited independently.
- The position of the stat application button has been adjusted so that it does not overlap with the chat toast message.
- The scrolling of each UI list has been modified to respond more quickly to the movement of the mouse wheel.
- In guild distribution, the UI position has been moved so that the “Distribute only to participants” setting is displayed together with “Enter distribution in bulk.”
 
 
Some adventure and exploration codexes have been improved.
- Improvements have been made to inconveniences while progressing through the adventure and exploration codex.
■ Adventure Codex
- [Act 7. The quantity of traps used in [Sandstorm Master > Materials for Magic Amplification Parts] has been increased and the re-appearance time has been reduced.
- [Act 9. The level of the orcs that appear in [Fire and Darkness Contract > Investigation in the Flames] has been lowered to level 45 and the quantity of orcs has been reduced.
- [Act 10. Nightmare's Deja Vu > Invaded Purification Tower] The location of respawning when dying during the upper layer has been corrected.
 
■ Exploration Codex
- The target quantity required to achieve the exploration codex goal has been lowered.
※ If the changed target quantity has already been reached, experience points will be automatically paid and item rewards can be obtained.
> Black Howling Plains
: [The Return of the Wolf > Have a wolf tail in the wolf hunting competition] 50 > 30
> Ursa Field
: [Butcher of the Field > Gathering items from the Ursa field] 3 times > 2 times
: [Seven shining tombstones > Starlight powder held at the Starlight Monument Festival] 60 > 40
> Dark Red Forest
: [Light up the night in the forest > Kill lantern spiders at night and collect luminous body fluids] 5 times > 3 times
> Nest Meadow
: [Seeds are booming > Lantern seeds held at the Lantern Seed Festival] 70 > 50
> Ponos Basin
: [Wild Land, Ponos Basin > Obtain Marind Ore when it rains] 3 times > 1 time
> Turane Ruins
: [Slayer who returned from the grave > Defeat the skeleton soldiers and skeleton archers under Tevent's control] 10 times > 2 times
: [Chaos for purification > Defeat reinforced specimens in Runaway of Darkness] 3 times > 1 time
> Hill of Purification
: [Kobi's Kotori and Koikoi research > Defeat Kotori and collect Kotori branches and Kotori fruits] 10 times > 6 times
: [Kobi's Koroti, Koikoi research > Defeat Kotori and collect Kotori's thorns] 7 times > 3 times
: [Kobi's Kotori, Koikoi Research > Defeat Koikoi in the Nest Meadow and collect Koikoi's thorns] 3 times > 1 time
: [Rainy Hill > Defeat the warthog that ate the tough herb] 4 times > 1 time
: [Rainy Hills > Gathering wild flowers that bloom when it rains] 10 times > 1 time
: [Rainy Hill > Defeat Kotori when it rains] 10 times > 3 times
: [The one who controls the forest > Surviving Grand Elon's Thorn Prison] 3 times > 1 time
> Destroyed Temple
: [Temple Ruled by Death > Explode Azrael's Totem] 3 times > 1 time
: [Requiem that seals the darkness > Holds fragments of light in the Requiem of Light] 100 > 80
> Abyss of Sileus, floors 3 to 4
: [Exit from the abyss > Destruction of Soul Armor] 3 times > 1 time
: [Exit from the Abyss > Defeat the Wandering Soul Swordsman or Wandering Soul Knight that appears after the Wandering Soul enters the Soul Armor] 3 times > 1 time
: [Exit from the Abyss > Explode Cornelus' Death Mark alone] 2 times > 1 time
> The 5th to 6th floors of the Abyss of Sileus
: [Elder's Minion > Collect Dragon's Bloodstone] 10 times > 3 times
: [Record of Miserable Despair > Waking up a sleeping comrade using the bee summoned by Aridus] 3 times > 1 time
> Dark Crypt
: [Being left in the dark > Defeating the evil spirit of the abyss] 3 times > 1 time
: [Being left in the dark > Surviving Mine Zerok's soul extraction] 2 times > 1 time
> Abandoned Stonemason Village
: [Menacing Breath > Defeat Trapped Basilisk] 5 times > 1 time
: [Make a fortune in gold mica > Defeat professional grave robbers in hidden gold mica] 3 times > 1 time
 
 
The effects of some equipment items have been modified.
- The skill effects of some hero equipment have been improved and modified.
■ Effect modification
[Recurus's Grasp]
change
When stealth is activated due to the effect of [Recurus' Ambush], the basic attack is stopped.
[Kernobog’s beheading]
change
Sleep triggered by the effect of [Kernobog's Dream] does not stop basic attacks.
[Queen Blendy’s Blade]
existing
[Annihilation Slash] For 2.1 seconds when using the skill
Creates a sand hell that attracts all enemies within a 5m radius.
change
[Annihilation Slash] Creates a 5m radius sand swamp at the location where the skill is used.
The sand swamp reduces the movement speed of enemies within the area by 20%, disappears after 2 seconds, and pulls enemies within the area to the center with a 70% chance.
 
■ Error correction
- Fixed an issue where [Minzerok's Bridle] of 'Minzerok Dagger' was maintained for 9 seconds differently from the tooltip and was applied repeatedly.
 
 
The usability of the gamepad has been improved.
- The 'Lock On' function has been improved to enable better use.
- The added party token function can now be used on gamepads.
 
■  Automatic lock-on
- When defeating a locked target, the target attacking me or the target close to me has been improved to be locked on first.   
- An automatic lock-on activation option has been added to the Settings > Gamepad menu. (Enabled status is provided by default.) 
 
■  ​Party Token
- The token system has been added so that it can be operated with the gamepad.
: You can change the shortcut keys in preferences. (Gamepad - Customize - Party Tokens)
> How to control: Aim at the target and click R2+R3 (Xbox: click RT+RS)
 
■ Error correction​
- Fixed an issue where the maximum number of menus provided in item tooltips was more than 4. 
- Fixed an issue where the focus moves to the top when changing the control key in a custom item. 
- Fixed an issue where the drop-down menu did not work in chat. 
- In the case of operation preset type 2, the issue where the skill page switching function and skill use function are executed at the same time has been corrected.
- Fixed an issue where the detransformation shortcut key guide was displayed incorrectly in the gliding operation tutorial. 
- The recovery UI has been improved so that the pad cursor appears in the center rather than the top left. 
- An issue where the Guardian skill cooldown was displayed incorrectly has been improved. 
- Hunting ground content notifications have been changed to display within the minimap.
- Fixed an issue where focus was not displayed when changing the Stella Boom.
- Fixed an issue where other items in the bag were used when using the long press on the bag.
 
 
 Fixes
 
■ Add guide tips
- Added guide tips to guide you through some useful gameplay tips.
: You can set a shortcut key to use the skill on the target you are pointing to in [Preferences] - [Shortcut Key].
: You can set a shortcut key for using the skill for yourself in [Preferences] - [Shortcut Key].
: Friendly targets refer to party members, guild members, and guild members of guilds with which a friendly relationship is established.
: If you select a region on the map, you can check the weather in that territory.
: You can check the wind direction on the map or minimap.
: In action mode, you can use the mouse cursor by pressing the Alt key.
: You can set shortcut keys for selecting the next target and selecting the previous target in [Preferences] - [Shortcut Keys].
: You can set the StellaVision target selection shortcut key in [Preferences] - [Shortcut Key].
: (Gamepad only) After running StellaVision, press and hold the Y key to enter operation mode to select the StellaVision target.
: You can set a shortcut key for selecting party members in [Preferences] - [Shortcut Key].
: You can adjust the UI size through [Preferences] - [Game Play] - [HUD] settings.
: You can set the icon to display on the map or minimap by setting an icon filter on the map.
: When killing a target that did not fight back, the kill score does not increase.
: Token of Contract: The amount of charge increases according to the level of the dimension.
: If you block another player, you will not receive messages, party invitations, or guild invitations from that player.
 
■ System Modification
- An issue where a pin could not be created if the character name was written with the maximum number of characters has been fixed.
- An issue where the guild and party chat tabs are maintained when a character is in the lobby and logs in after being kicked has been fixed.
- An issue where, when purchasing immediately from a guild distribution, the item is distributed immediately instead of remaining in the distribution history for 7 days has been corrected.
- An issue where, when manually distributing in guild distribution, the distribution amount did not change to 0 even though it was deleted, has been fixed.
- Fixed an issue where icons in the location expression range could not be manipulated when [Content Notification > Check World Map Location].
- An issue where first place in a local event did not receive compensation when leaving the area has been fixed.
: At this time, the reward will be delivered by mail.
- The interval has been increased so that the functional merchant's waiting action dialogue at the base does not occur frequently.
 
■ Content modification
- Fixed an error in [Adventure Codex].
: [Act 9. Contract of Fire and Darkness > Conspiracy of the Taron Guild] Fixed an issue where Jarek caused Arthur Taron to appear once more during the process.
: [Act 9. The issue of Benny disappearing during the [Fire and Darkness Contract > Taron Guild Conspiracy] has been corrected.
: [Act 10. Fixed the issue where Harden's helmet was floating in the air during [Nightmare's Deja Vu > Hat's Heart].
: [Act 10. We have corrected the phenomenon of not being able to proceed when selecting a character during [Nightmare's Deja Vu > Lycan's Corridor].
- Fixed an error in [Exploration Codex].
: Fixed an issue where the target area of ​​'Orc Literature' was displayed incorrectly during [Phonos Basin > Orc Language].
: During [Wind Hill Coast > Suspicious Traces], the judgment area of ​​the trap placed in the instant space has been modified to match its appearance.
: During [Magic Wasteland > Eyes for Magic], we have corrected an issue where the goal was not updated when some collection codexes were acquired in the Magic Wasteland.
: Fixed an issue where [Abyss of Evil Spirits], [Temple of Roar], and [Underground Cave of Despair] would not be opened properly at the training level.
: In [Harvest Spirit Tree], an issue where stamina was not recovered when passing through a spirit tree in combat mode has been corrected.
- Exploration Codex [Abandoned Stonemason Village] Successful bid! [Golem's Magic Stone] When using to exit the dungeon in progress, the arrival point has been changed from Vienta Village to the abandoned stonemason village instantaneous stone.
- Fixed the issue where ‘Parrot Mail’ in ‘Turane Ruins’ was floating in the air.
- Fixed an issue where the 'Orc Dark Arts Elder' in 'Akidu Canyon' was incorrectly displayed as 'Orc Shaman' in the map icon description.
- Teleportation stones that do not work have been removed from the Gigantrite schedule displayed in [In Progress Schedule].
- Fixed an issue where some monsters disappear when they fail to find their way during battle.
- An issue where monsters would occasionally use their charging skills in place has been corrected.
- Fixed an issue where honey pot ants did not appear in certain locations in the dungeon ant cave.
- Fixed an issue where it was not possible to enter the destroyed temple through the wall of the tower where the 'Soul Magic Sphere' was located.
- The 'Scarecrow' in Fang Village has been modified to be attackable.
 
■ Edit text
- In the Raslan and Stone Guard NPC greetings, the awkward connection between the situation and dialogue and typos were corrected.
- The contents of the collection codex [Resistance Combat Manual] have been modified to match the skills of each weapon in the game.
- Information on the conditions for the appearance of ‘Honey Pot Ants’ has been added to the collection codex [Records of the Expedition: Ant Cave].
- Content related to the ‘Hearth of Resurrection’ has been added to the collection codex [Records of the Expedition: Lizard Island].
- The names of letters and stationery during the Exploration Codex [Turane Ruins > Farewell] have been modified.
- Usage tooltips have been added to the descriptions of Potion of Conversion and Flame of Extraction.
- Fixed an issue where the level was displayed incorrectly on the world map in Paola's Dimensional Jin.
 
■ UI modifications
- When using “Mystic Portal” or “Mystic Glove,” information has been added regarding situations in which the item cannot be used because there are items in the temporary storage.
- A description of obtaining rewards for killing Paola's Dimension Jin has been added to the activity score acquisition content.
- Fixed an issue where the product UI size was displayed differently on the exchange.
- Fixed an issue where the World Fin icon and distance information overlapped.
- Modification has been made to allow world and HUD manipulation even while the coupon window and review rating window are displayed.
- Fixed content notification tooltip display issue.
- Fixed an issue where the item tooltip pop-up was replaced with the quick slot item tooltip.
- Fixed an issue where pressing ESC while receiving a reward would close the entire window.
- Fixed an issue where the full-window chat UI was displayed on the HUD after closing the full-window.
- Fixed an issue where the size of the list was not unified depending on the length of the text in the production list.
- An issue where the guild “recommended donation” description was not displayed to guild members has been fixed.
 
■ Graphics/direction modifications
- The appearance of ‘Morcus’ Corrupted Sword’ has been changed.
- [Paola's Dimension > 'Reaper's Abyss'] Lighting in the boss area has been added.
- Fixed an issue where the door to the ‘5th floor of the Abyss of Sileus’ was not visible before opening the Chronicles.
- The appearance of the bag placed down when escorting a member in the Moonlight Desert has been changed to a box.
 
 
 Event & Promotion Information
 
[Promotion] ‘Battle Pass: Da Vinci’s Star’
- ‘Battle Pass: Da Vinci’s Star Pass’ sales begin.
- Costume: [Indomitable Commander] has been added.
- Amitoy: [Demon Lord Succubi], Running Transformation: [Fluffy Almiraz] are added.
 
 
[Promotion] Eternal Snow Flower, Glacia
- Weapon Appearance: ‘Glacia Weapon’ series appearance sales begin.
- You can apply the weapon appearance purchased at [Mirror Boutique > Weapon Appearance].
 
 
■ End event
- The ‘Solisium Big Star Tree Festival’ has ended.
: Gigantrite's Christmas decorations and Boba are removed.
: Christmas decorations in each town will be removed.
: Additional rewards that can be obtained when completing quests and party instance dungeons are removed.
※ Event exchange merchants can use it until January 10th.
 
 
known issues
 
We will do our best to quickly correct any abnormalities occurring in the game below.
We apologize for any inconvenience this may cause you.
■ Battle
- The 'Movement Speed ​​Increase' effect that exists in the [Contain] and [Support] branches of the longbow's 'weapon proficiency' does not apply.
- When the player is frozen or petrified, the battle of a monster that cannot find another battle target may be reset.
- When an opportunity to reuse a skill of a secondary weapon arises, a blinking effect is displayed as if other skills can also be reused.
- The phenomenon of the two-handed sword [Annihilation Whirlwind] disconnecting during use has occurred again and is being investigated.
 - When two or more users attack the same target with the Poison Injection skill, there is a phenomenon in which the attacked target's health is restored.
 
■ Weapons
- There is an issue where the recovery amount is not applied properly when equipping King Mine Boom's Mystic Hole.
  >It was normalized through a temporary inspection on 1/3 (Wed).
 
■ Battle Pass – Lottie’s Star  
- There is an issue where the Get All Rewards button for the expired Battle Pass Lottie's Star Rewards does not work. 
  > You can obtain rewards by clicking on individual rewards. 
  > 1/3 (Wed) 20:30 Normalized through unmaintained patch.
- There is an issue where the battle pass level changes to level 49 when you receive the ‘Arcane of Excellent Recovery’ with less than 10 star crystals.
 
■ Content
- In [Paola's Dimensional Jin] – [Underground Cave of Despair] and [Underground Cave of Destruction], there is an issue where players intermittently fall from the crystal pillar or do not rise into the air from the crystal pillar. 
- [Paola's Dimensional Jin] - In [Underground Cave of Despair] and [Underground Cave of Destruction], there is an intermittent phenomenon where Laquine or Recurus does not come down after killing the jewel ants.
 
■ sound
- There is an issue where different BGM is played in some areas of the Moonlight Desert.
 
We look forward to seeing you with more exciting updates in the future.
Thank you.